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Posted inGame Design

This Flight Has Closed

UPDATE. 10pm on Wednesday the 20th February and I am playing it on the MacBook. Its done. It’s fucking done and so am I. UPDATE – AH SHIT – FOUND…
February 17, 2013Posted inGame DesignNo Comments
Posted inGame Design Ranting

HH: Level one tape recorders and physics testing

Maybe other people are super geniuses or something but it’s unbelievable the amount of trouble that goes getting a game to run – let alone be enjoyable…Spent all of today…
June 11, 2012Posted inGame Design, RantingNo Comments
Posted inGame Design Ranting

Level One is working

Last night I built both a PC executable and web applet of level one, which actually works. The large globe in the centre of the room rotates and broadcasts time…
June 1, 2012Posted inGame Design, RantingNo Comments
Posted inGame Design Ranting

HH: Feverishly rebuilding the C20th

Spent this weekend working on level 1, manufacturing soundtracks and building tape recorders. I’ve got into a muddle between photo realistic machines and more cartoon like toy recorders. I guess…
May 27, 2012Posted inGame Design, RantingNo Comments
Posted inGame Design Ranting

HH: Latest News (backwards from May 2012)

Scoring for the Universal Time Machine using a MOD tracker.I’ve edited all the tones and voices for the Universal Time Machine. While I was working on it I realised a…
May 16, 2012Posted inGame Design, RantingNo Comments
Posted inGame Design Ranting

HH: Recreating WWVH

The heart of the universe has two chambers – radio WWV in Colorado and radio WWVH Hawaii. They beat as one – the Great Timepiece that Orders All Things. The…
April 29, 2012Posted inGame Design, RantingNo Comments
Posted inGame Design Ranting

HH: More Rabbits

I started building rooms with multiple tape recorders, radios etc. For the radios I’m trying to reproduce my existing Shortwave Radio simulation, but quickly discovered a hard basket.In that exhibit…
January 27, 2012Posted inGame Design, RantingNo Comments
Posted inGame Design

HH: Bloody hell, it’s actually happening.

I’m kind of embarrassed that it’s taken a stern deadline but… it’s happening. What? Well here is a sketch from 1999. This is one of the musical instruments that feature…
January 18, 2012Posted inGame DesignNo Comments
Posted inGame Design Severed Heads

Belgium. Absolutely Final. Right?

Oh goodie. Zack Parsons has flipped his wig again and is running, well not an ARG, but certainly some weird shit delivered over multiple levels. Start here, read very carefully…
November 15, 2011Posted inGame Design, Severed HeadsNo Comments
Posted inGame Design

Ghostly Game Carts

If you were a child in the 1990s you already know all about this. Me, I’m catching up with a whole branch of hauntology that has passed me by –…
July 30, 2011Posted inGame DesignNo Comments

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A museum of dead projects involving Tom Ellard, including the band Severed Heads and the music labels Nilamox (2020), Sevcom (1994) and Dogfood (1981).
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