Game Design In this episode – more paranoia. The swelling continues to the point where my head feels giddy. I sketched out a 3D model of an area the size…
I haven’t said much about theme parks recently, even though that’s where all the pain is taking place. It seems time for a Pain Bulletin. A really long one, sorry.…
The King is Dead I was recently taken to see the remake of The Lion King in which the characters are played by realistic 3D animals. Because I’d never actually…
In which I demand the reinstatement of all Luna Parks in Theme Park Theory and Design. I‘m very grateful again to my missus for digging up an essential research source,…
In which Disney’s desire to expunge Mr. Hyde from Dr. Jekyll’s fun fair is argued to be flimflam. I’m grateful to my missus for David Younger’s Theme Park Design book,…
In which we draw some technical conclusions. Sanity Clause. Before going deeper it’s worth a sanity check, in that the finances of our test subjects are beyond our reckoning. The…
In which I go looking in Halloween USA for the pumpkin spice of contemporary media art, and find that interaction design is better done with personalities than push-buttons. I’m in…
There is a kind of computer game where the player travels a world, first person, and takes in the sights. There’s a back story, often a mystery that needs exploring,…
Miracles occur only at great distances. Go back to the start of time and a single dot expands to be the universe. Go to the extreme of scale and particles…