from America with a whole heap of development advice and ideas, and frogs. Mainly frogs. A Balinese frog sculpture at an "exotic" themed resort. It was curious to be in…
I'm working on a smaller, less realistic computer game to get the Luna project out of the doldrums. Plan is to get some momentum and then re-deploy some of the…
I've signed a contract that says every communication about this project should include this logo. So stand now please, and salute. Thank you! I'm one of four artists that have…
Game Design In this episode – more paranoia. The swelling continues to the point where my head feels giddy. I sketched out a 3D model of an area the size…
I haven’t said much about theme parks recently, even though that’s where all the pain is taking place. It seems time for a Pain Bulletin. A really long one, sorry.…
In which I demand the reinstatement of all Luna Parks in Theme Park Theory and Design. I‘m very grateful again to my missus for digging up an essential research source,…
In which Disney’s desire to expunge Mr. Hyde from Dr. Jekyll’s fun fair is argued to be flimflam. I’m grateful to my missus for David Younger’s Theme Park Design book,…
In which we draw some technical conclusions. Sanity Clause. Before going deeper it’s worth a sanity check, in that the finances of our test subjects are beyond our reckoning. The…
In which I go looking in Halloween USA for the pumpkin spice of contemporary media art, and find that interaction design is better done with personalities than push-buttons. I’m in…