{"id":93,"date":"2021-08-12T01:27:36","date_gmt":"2021-08-12T01:27:36","guid":{"rendered":"https:\/\/nilamox.com\/mancave21\/?page_id=93"},"modified":"2025-03-20T02:45:55","modified_gmt":"2025-03-20T02:45:55","slug":"dune-3","status":"publish","type":"page","link":"https:\/\/nilamox.com\/mancave21\/dune-3\/","title":{"rendered":"Synapse Dune 3 \ud83e\uddfb\ud83e\uddfb\ud83e\uddfb"},"content":{"rendered":"\n<p id=\"u6940-5\">Given that there are so many virtual instruments available in every conceivable genre, you spend your whole time looking for the point of difference. Why is any 3 oscillator virtual analogue different to the other billion or so virtual analogues that you&#8217;ve already binned? Perhaps I&#8217;m a slave to novelty, where I really should be feeling the raw thrill of the sound, but there is some sense on my side \u2013 with hardware you have a point where there&#8217;s no more physical space. With virtual instruments you have to develop a conceptual space in which these objects are arranged by their particular ability &#8211; I need to make this sound, and so I reach for this object which specialises in this sound. No two objects should overlap in this conceptual man cave if possible.<\/p>\n\n\n\n<p id=\"u6940-13\">For me, <em>Dune 3<\/em> is not an exceptional instrument in most of its features. It\u2019s like the Virus (which it is obviously styled to resemble) in making solid dependable \u2018stadium EDM\u2019 noises that sell dance party tickets. The main point of interest is the <em>Differential UnisoN Engine<\/em> which can reach over 8 thousand oscillators. At that scale they become a cloud or a swarm, and take on interesting inharmonious textures that remind me of Chowning\u2019s early experiments with FM. No shit.<\/p>\n\n\n\n<p id=\"u6940-18\">A typical <em>Dune<\/em> thing to do is have a hazy swarm of oscillators resolve down to one very tight note over time. Think of the THX sound logo, although that\u2019s actually only 80 oscillators. This goes up to 8000. Yeah.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"470\" height=\"317\" src=\"https:\/\/i0.wp.com\/nilamox.com\/mancave21\/wp-content\/uploads\/2021\/08\/dune3.jpg?resize=470%2C317&#038;ssl=1\" alt=\"\" class=\"wp-image-94\" srcset=\"https:\/\/i0.wp.com\/nilamox.com\/mancave21\/wp-content\/uploads\/2021\/08\/dune3.jpg?w=470&amp;ssl=1 470w, https:\/\/i0.wp.com\/nilamox.com\/mancave21\/wp-content\/uploads\/2021\/08\/dune3.jpg?resize=300%2C202&amp;ssl=1 300w, https:\/\/i0.wp.com\/nilamox.com\/mancave21\/wp-content\/uploads\/2021\/08\/dune3.jpg?resize=400%2C270&amp;ssl=1 400w\" sizes=\"auto, (max-width: 470px) 100vw, 470px\" \/><\/figure>\n\n\n\n<p id=\"u6940-21\">How often do I need to make a swarm of oscillators? Not all the time, but sometimes you do.<\/p>\n\n\n\n<p>And to be honest there\u2019s times when you need a simple single screen virtual analogue that makes a big boom boom. That\u2019s why the Virus has done so well, being apparently shallow but with more stuff hidden there when you need it. <em>Dune<\/em> can also edit and replay wavetables which is better than most instruments that can only import them, but you really want to look at <em>Serum<\/em> if that\u2019s your priority. As for <em>Serum<\/em>, it has multiple oscillators but they are tucked away in the shame of the general settings.<\/p>\n\n\n\n<p>Unusually for me I think the presets in Dune 3 are instructive, particularly the oddball ones. There&#8217;s some <em>that&#8217;s clever <\/em>moments.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Given that there are so many virtual instruments available in every conceivable genre, you spend your whole time looking for the point of difference. Why is any 3 oscillator virtual analogue different to the other billion or so virtual analogues that you&#8217;ve already binned? Perhaps I&#8217;m a slave to novelty, where I really should be [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"nf_dc_page":"","footnotes":""},"tags":[4,6],"class_list":["post-93","page","type-page","status-publish","hentry","tag-virtual-analogue","tag-wavetable"],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/nilamox.com\/mancave21\/wp-json\/wp\/v2\/pages\/93","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nilamox.com\/mancave21\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/nilamox.com\/mancave21\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/nilamox.com\/mancave21\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nilamox.com\/mancave21\/wp-json\/wp\/v2\/comments?post=93"}],"version-history":[{"count":1,"href":"https:\/\/nilamox.com\/mancave21\/wp-json\/wp\/v2\/pages\/93\/revisions"}],"predecessor-version":[{"id":2511,"href":"https:\/\/nilamox.com\/mancave21\/wp-json\/wp\/v2\/pages\/93\/revisions\/2511"}],"wp:attachment":[{"href":"https:\/\/nilamox.com\/mancave21\/wp-json\/wp\/v2\/media?parent=93"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nilamox.com\/mancave21\/wp-json\/wp\/v2\/tags?post=93"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}